In a distant world, light has blessed the land with the magic of color. Lush plants grow from the Green forests, vibrant waters run deep in the Blue oceans, fierce volcanos and searing heat from the Red badlands, and tall mountains are shaped by Violet gales from the low valleys and high summits. From this magic, civilization grew. People of all shapes and sizes learned how to wield and tame their own magical blessings. Nomads discovered the volatile Yellow electricity buzzing through the desert sands. Other adventurers settled and founded their own cities of innovation deep in the mysterious copper canyons. This land, with all its blessings, become wrought with advancements, trade, and discoveries of elements unknown. This is the world of Prisma.

In the present day, areas of saturated corruption have appeared sporadically throughout the world troubling cities and rural villages alike. Adventurers take these quests to quell the source of corruption; more commonly referred to as “dungeons”. Most adventurers seek to join guilds but some prefer to organize amongst themselves for better synergy and higher profit. One such party of adventurers travels the world for these dungeons without the safety net of a guild. Out of greed? Pure arrogance? No, we just do it because we can. This is the story of Nova SWARM.